![]() Challenges range from simple things like killing a special boss to more complex endeavors like 'overkilling' five enemies with three Hexes enabled. The world map is filled with areas you can explore and they all have five challenges and a few secrets, both specific to each map. Was there a logic behind that? It wasn't clear. I had a few problems when trying to mix three cards of the same type and rank and the game just flatly said that this wasn't a valid recipe. They're fun to mess around and they're used in crafting - themselves being upgradable that way. In lieu of passive skills, you have destiny cards that you can equip, provided you have enough card slots and destiny points, these give flat stat boosts, on-hit abilities, or they can give completely unique powers to certain weapon types. In lieu of a full set of armor choices, you have one outfit that determines a few things, mainly your armor and the way you gain 'overdrive' which allows you to unleash your demon powers. ![]() The gear system in this game is pretty good, you have two weapons equipped at the same time, up to two demon powers and two consumable items. This is enhanced with destiny cards, and it's a fun mechanic. Some weapons get faster as you keep the button down, others have rocket jumps, some add lifedrain to your attacks, others collect souls if you hit with split timing. Each weapon type has two specific moves - that's why it feels a bit like a MOBA, you have a limited moveset per 'character' - and wildly varying mechanics. I've gotta say that the wall jumping was also not very useful for the game in general, but a few secret areas are only accessible by getting vertical, so it has at least a bit of purpose. ![]() This game does what few ARPG do and allow you to jump, I've found it not very useful for general combat and traversal, but you need it for a few jumping segments here and there. This took a bit to get used to, but I finally mastered it without any problems. The game controls a bit weird, like Devilian you move with keys and attack/aim with the mouse. I completed the game in about 18 hours, but that's mainly because I messed around all the challenges and secrets to find before finally going to that last boss, I had a really good time with it. Victor Vran is a great game, it's the follow up to the Incredible Adventures of Van Hellsing that I always wanted, an Action RPG with tons of contents, reasons to explore the arsenal at your disposal, challenges, crafting, loot and a weird almost moba-like core mechanic.
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